A downloadable RPG

His Majesty the Worm

His Majesty the Worm is a forthcoming fantasy adventure game designed for dungeon crawling. It is a new school game with old school sensibilities. 

This page is a dedicated space to share info about the game while it's being developed. Please ask questions! I'd LOVE to tell you about this project!

As a preview, you can check out the game's appendices as they are laid out. Each appendix is PWYW, with proceeds going to fund the game's art and development. 

  • Omphalos details the procedural generation of the ur-city at the center of the game's anticanon.
  • Sorcery is a Sword Without a Hilt is a magic system with versatile, level-less spells designed specifically for the dungeon crawling milieu.
  • Dungeon Seeds provides procedures and examples that simplify the daunting task of creating a mythic megadungeon.
  • [Name This Alchemy Book] is a collection of alchemical subsystems that turns monsters and herbs into weird tools. 

Wait, what's this game about?

At its heart, His Majesty the Worm is still about fighting dragons and exploring dungeons. However, it is designed to make the “boring parts” interesting: encumbrance, light, hunger, resource management, and relationships are actually fun and central to the game’s flow. It zooms in on a slice of life inside the dungeon.

  • The game has robust procedures: Characters adventure in the mythical underworld, rest in role-playing driven camping scenes, and plan long-term actions in the Ur-city.
  • Your relationship with your companions, called Bonds, powers the rest and recovery mechanic of the game. Role-playing literally drives the game forward.
  • Tarot cards are used as a randomizing element. Combat encounters are handled with an action-packed subsystem that ensures that all players have interesting choices every minute of combat: no downtime!
  • Often forgotten subsystems, such as food, hunger, light, and inventory management, are central to play and actually fun.
Updated 1 day ago
StatusIn development
CategoryPhysical game
Rating
(1)
AuthorRise Up Comus
GenreRole Playing
Tagsosr, tarot, ttrpg

Development log

Comments

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(2 edits)

Joined your list to get Dungeon Seeds. Great stuff.

 Any ETA on HMTW beta?

Will resource management involve a risk die mechanic, or is the game totally card-based?

Hey cheers!

ETA is hard to say. Work on this stuff on the weekends. My goal with this slow release cycle is to accumulate liquid cash to pay artists, editors, and graphic designers.

The game is totally card based, no dice. Resource management mostly revolves around limited inventory space. The Meatgrinder tracks your turns each time you cross a threshold, eating up your light. Camping allows you to heal, but uses up your rations. I try to make the stuff you might handwave in another game actually fun by having you make a series of discrete, meaningful choices around what you carry and how you use it.

Thanks. I'm in. "The stuff you might handwave" is exactly the stuff I want to employ as central devices. Lavender Hack, Macchiato Monsters, all great stuff.

(+1)

So excited to see tarot embraced in a TTRPG! I will be glued to this for more updates

(+1)

I was initially drawn in due to the magic system and am continuously impressed the more I read. This system hits all the right buttons emphasizing interesting character moments and creative solutions! I can't wait to see more

(+2)

Looks like torchbearer, Except (unlike Torchbearer) I can imagine actually being able to understand this game, so that's cool

Hmmm you got my curiosity. Keep it up! :)