Designing Dungeons Tutorial (FREE!)

So you bought His Majesty the Worm. I commend you on your foresight and good taste. Now, you own the act of creating dangerous environments, populating them with monsters, designing traps to be overcome, and hiding rewards.
Creating a dungeon can seem daunting, but it’s really just a series of small, discrete tasks. The act of creating a dungeon is actually fun for the Game Master and the discovery process is fun for the players.
To help you with this task, I have made this FREE course—Designing Dungeons: Or, How to Kill a Party in 30 Rooms or Less. This a series of discussions, practical examples, and exercises is designed to walk new Game Masters through the process of creating a new dungeon from scratch. The course provides a hands-on approach to the act of dungeon writing in an attempt to demystify the process.
Together, we’ll create a dungeon. Like Bob Ross, you can follow along at home using the provided workbook. At each step, I’ll talk through the design choices and philosophy of why I do things a certain way. And, like Bob Ross says, there’s no wrong way to do things—you can make different choices as you follow along. At the end, we’ll have a working dungeon you can actually run at the table.
(I have no clue if anybody will ever see another devlog I post for this game, but if 1d6 people get a kick out of seeing this course and wouldn’t have otherwise seen it, it’s worth the effort.)
Get His Majesty the Worm
His Majesty the Worm
A Tarot-Based Dungeon Crawling TTRPG
Status | Released |
Category | Physical game |
Publisher | |
Author | Rise Up Comus |
Genre | Role Playing |
Tags | OSR, Tarot, Tabletop role-playing game |
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- Worm Jam - September 1-30Aug 30, 2024
- Creator's KitAug 26, 2024
- Community-run DiscordAug 23, 2024
- Deep Dive - Adventurer's SheetNov 17, 2023
- Deep Dive - CharactersNov 08, 2023
- Deep Dive - TarotOct 14, 2023
- Into the Megadungeon! with BenOct 08, 2023
- Deep Dive - Speedbumps, Fame, and MoraleAug 16, 2023
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